As the World Turns (Brutally), 2001, audio, total running time 2 minutes and 41 seconds, installed as part of Art in General’s Audio in the Elevator program
As the World Turns (Brutally) is an audio piece constructed for Art in General’s elevator in which all sounds point to the fact that humanity, despite being able to harness various elements of technology, will ultimately fall prey to its own viciousness. The soundtrack calls into question the human need for excessive brutality by isolating certain horrific moments in the Steven Spielberg film Saving Private Ryan. Screaming, crying, grunting, struggling, punching, explosions, and every gunshot in the movie are layered upon each other to a point of emotional excess and preposterousness. This frenzied and vicious collection is complimented with an amalgam of whimsical, although emotionally saccharine John Williams’ scores from earlier Spielberg films Close Encounters and E.T., thereby propelling the absurdity component even further.
Falling Between Positions


Falling Between Positions, 2002, stereoscopic 3-d video projection, color, silent, total running time 7 seconds, looped
In Falling Between Positions, the seemingly simple action of walking is broken down into a series of small, planned increments for examination. Three paces were executed over the period of one hour. Each pace was broken down into 25 stages of body movement, where each of the 25 phases making up a single pace had to be held for 60 seconds. In the final stereoscopic 3D projection, the three paces are sped up approximately 4000% so that they appear at normal speed. This project is a collaboration with Brian McClave.
Labels:
collaboration,
video,
walking
Microviews

Microviews, 2002, 600 photographic images each in tabbed hanging files, 5 modified file cabinets, 6 chairs, monitor, video, color, silent, total running time 30 minutes, looped, l 24’ x w 1’6” x h 3’. Installed at: The Municipal Art Society, Urban Center Galleries, New York NY and Lower Manhattan Cultural Council, One Wall Street Court, Second Floor, New York, NY
Microviews collects photographs and other documentation of the World Trade Center made by over 70 artists participating from 1997 – 2001 in a studio residency program located in Tower number one. The materials are individually filed, systematically categorized by formal characteristics, and cross-referenced. The file drawers rest on a base of five vertical file cabinets that lie on their sides. Additionally, a wall-mounted video silently flips through the images in the cabinets, which remain on screen for approximately 3 seconds each. Microviews provides no single way to navigate the archive. Rather, its system of cross references allows for an infinite number of approaches to each image, which in turn acquire different shades of significance depending on the particular sequence of images leading up to and following it. This project is a curatorial collaboration with Erin Donnelly, Christopher Ho, and Moukhtar Kocache.
Labels:
collaboration,
curatorial,
sculpture
Part Trap



Part Trap, 2002, cedar, stainless steel screws, h 20’ x w 15' x d 20’, destroyed (recycled). Installed at: Socrates Sculpture Park, Long Island City, NY.
The design of Part Trap, an open-air pavilion, is based on a 2” x 2” roach trap. The structure serves as a resting spot for visitors to Socrates Sculpture Park, as well as a framing device for viewing nearby Roosevelt Island and the island of Manhattan from Queens. Part Trap is positioned so as to utilize the view of the two islands as a borrowed landscape, creating a linkage between the near and distant and extending the border of Socrates Sculpture Park westward beyond its actual margins. Aromatic cedar slats replace the roach trap’s industrial black plastic creating an airy, multi-purpose environment marked by shifting qualities of light and shadow throughout the day. Additionally, Part Trap has a low table integrated into its design, encouraging sitting, relaxing, and the formation of a temporary community by visitors.
Special thanks to Eric Zeszotarski of Solid Studio.
Labels:
architecture,
furniture
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