Somewhat Corrupt = Computer Art Show


Somewhat Corrupt = Computer Art Show

Curated by Stephan Apicella-Hitchcock
Poster and card design by Dan Ellis

Including: Inez Van Lamsweerde, Sarah Sweeney, Carol Selter, Jason Salavon, Olivia Parker, Panoptic, Brian McClave, Daniel Lefcourt, Shannon Kennedy, Keith Cottingham, Amy Carr, Bill Burke, Bob Bowen, Chris Bailey, Aziz & Cucher, Romeo Alaeff

Fordham University’s Plaza Gallery
Lincoln Center Campus
113 West 60th Street at Columbus Avenue
New York, NY 10023
On view December 7, 2000 – January 31, 2001
Opening Reception: Thursday,
December 7, 2000, 6 – 8 pm
The Plaza Gallery is open from 8 am – 8 pm

Hi (Human Matter)


Hi (Human Matter), 1999, Iris print, h 30” x w 23”, destroyed

One of my responsibilities while interning at a morgue was to open specimen containers and separate the pathology samples from the reusable formalin preservative. Before incinerating the samples, I would often arrange the various parts into encouraging messages. The ambiguous characteristics of the samples, along with the color, cheerful greeting, and familiarity of the Polaroid format serve to camouflage the underlying nature of the image.

Air Bud: Golden Receiver




Air Bud: Golden Receiver, 1999, video, color, sound, total running time 4 minutes and 43 seconds

Air Bud: Golden Receiver is a series of short, absurd video loops generated from footage mined from a Disney film about a golden retriever who can play football. After a shocking first viewing it seemed that the film was 100% generically commercial and devoid of any notable footage whatsoever; nevertheless, after numerous additional and more painstaking examinations a substantial number of salvageable 1–2 second fragments were located scattered throughout the 90 minute cliche. One would not imagine that a Disney project with a G rating would contain such disturbing and lewd imagery, yet exceptionally distressing scenes are all latent in the formulaic original if the film is carefully scrutinized. This project is a collaboration with Tom Kehn.

Geegaw + Scientifikk = Logikkal Trifle?




Geegaw + Scientifikk = Logikkal Trifle?, 1999, video, black & white, silent, total running time 4 seconds, looped, assorted materials, l 20’ x w 80’ (top image: 8 photographs in sequence utilized for pinhole video. bottom image: installation view of Geegaw + Scientifikk = Logikkal Trifle? for Ruins in Reverse, CEPA Gallery, Buffalo, NY)

In this show the photographic act is paired down to its bare minimum with the entire show functioning as an exploded view of all the factors that come into play to make a single photographically generated, animated image. In December 1998, the two artists began a three-day trip to make a simple, animated loop of a yet unknown object in the State of New York Medical Examiners office in Buffalo. Over the next three days, the artists traveled from New York City’s Pennsylvania Station to Buffalo, NY, researched within the medical examiners office, and made the eight pinhole photographs that would comprise the final animation. The animation is comprised of 8 black & white images circling a ceiling mounted video camera in the room where autopsies take place. The video camera sends a live feed of the deceased from the autopsy room to a separate room where body identification takes place.

All objects that were utilized in the preparation and production of the animation were collected and stored into an ever-increasing number of trash bags. Weeks after the initial production of the images the bags were brought into the clinical workspace of the gallery, whereupon, employing subjective memory and pseudo-scientific cataloging practices, the artifacts – ranging from ticket stubs and food wrappers, to duct tape and clothing worn during production – were organized with the goal of reconstructing the original narrative. The resultant display takes on the logical form of a timeline, or wake of a ship leading up to the creation of the animation; however, branching out from this sequence are the tangents, digressions, and embellishments that occur when theory, memory, and history merge. This project is a collaboration with Brian McClave.